Posted by Kelvin McDowell from eti.eti-tech.com (204.244.119.151)on March 05, 1999 at 17:09:51:
In Reply to: Re: PSX2 ! posted by Stephen Edie on March 05, 1999 at 13:56:22:
Textures will probably have to be stored in main memory. 3 32bit buffers @ 640x480 = ~3.5MB. That leaves only 1/2 Meg for textures which i'd imagine would be purposed as a texture cash. Texture compression isn't mentioned anywhere in the stats i've seen.